关键还是要通过canvas对象的toDataURL方法去实现
<div id="showme"></div> let imgSrc = "https://cdnpw.chinaesport.com/kdhxoi/storage/emulated/0/tencent/MicroMsg/WeiXin/mmexport1592366797764.webp"; //width、height调用时传入具体像素值,控制大小 ,不传则默认图像大小 function getBase64Image(img, width, height) { var canvas = document.createElement("canvas"); canvas.width = width ? width : img.width; canvas.height = height ? height : img.height; var ctx = canvas.getContext("2d"); ctx.drawImage(img, 0, 0, canvas.width, canvas.height); var dataURL = canvas.toDataURL(); return dataURL; //返回base64 } function getCanvasBase64(img) { var image = new Image(); //至关重要 image.crossOrigin = ''; image.src = img; //至关重要 var deferred = $.Deferred(); if (img) { image.onload = function () { console.log(image) //将<img crossorigin="" src="xx.webp">值传给canvas处理 deferred.resolve(getBase64Image(image));//将base64传给done上传处理 } return deferred.promise();//问题要让onload完成后再return sessionStorage['imgTest'] } } //调用 getCanvasBase64(imgSrc) .then(function (base64) { // 这里拿到的是转换后的base64地址,可以做其他操作 // console.log("方式二》》》》》》》》》",base64); $('<img src="'+base64+'">').appendTo('#showme') }, function (err) { console.log(err); });